Reflections and other graphics issues. What is required to get proper reflections with FS2002? My system does not get what I believe should be displayed. I expected that the spinner on the Caravan would show a light blue on top and the darker colors of the surrounding terrain on the bottom. I do get changing colors on the spinner and strange patterns which periodically show on both the spinner and the entire aircraft.
Water reflections are another problem. When they are activated lighter colored water rectangles turn on and off. The dark areas show strange patterns. I expected to see, but do not, reflected sunlight at early dawn similar to some screen shots I have seen posted on the Internet. What other objects, if any, are supposed to show as reflected images? Are clouds reflected?
I suspect that my graphics card does not have the capability of displaying reflections properly, that the graphics memory of 32 MB is too small, and that my 256 MB of RAM is also insufficient. Can someone confirm that my configuration indicated below is the problem of my improper reflections? If that is the case, what nVidia card or other components are needed?
Micron 733 MHz Pc with 256MB RAM
nVidia GeForce 256 with 32 MB memory
Version 5.33 nVidia driver (Works best for my configuration)
DirectX that comes with FS2002 (8.0 ?)
32 Bit color at 1280 x 960 graphics setting
T&L on
Mip mapping on
Multitexture on
Trilinear filtering on
Water reflections on
Aircraft reflections on
I have noticed the purpose of multi texturing. The two effects that I have seen include: water that shimmers and runways and terrain that show a grainy effect. Are there other effects?
Thanks in advance for any help or comments.